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Monday | September 24, 2018
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StarCraft 2 Preview (PC)

StarCraft 2 Preview (PC)

StarCraft was not only an amazing seller for Blizzard but it is still played in certain parts of the world and has turned into what you could safely classify as a “timeless strategy game”. There is still no confirmed release date for Starcraft 2: Wings Of Liberty on the PC but we did manage to get some hands on time at the show floor of G-Star 2009, a gaming convention at BEXCO in Busan, South Korea.

We only had a short time with a single player campaign but it really does look to be shaping up to be one of the finest strategy games in years. Our game started off with franchise legend Jim Raynor travelling in a war ship shooting through swarms of Mutalisks which was followed up by some dramatic dialogue. Raynor then noticed Kerrigan, a Zerg hero walking around within a news program being shown on the ships monitors – shortly after this the developers handed the control to me, the player.

The premise has you as Raynor walking around the ship interacting with various panels and interface mediums to get mission briefings and to pick your course of action. You can move around the ship by clicking on rooms and moving to a few locations inside the ship. You can travel to the armory and the laboratory and all the environments are interactive and brimming with little clickable items. The attention to detail is very high and it clearly shows that Blizzard have been playing with this for quite some time. When you are in the armory for instance you can interact with an upgrade menu that lets you buy upgrades for various items such as base structures and infantry or vehicles. Some of the content was locked out as this was obviously an early beta but it looked very good.

The canteen area is home to the news feeds which you can watch with a few other colleagues – we are sure these will update during the retail game as events happen and you travel back and forth. There is also a jukebox next to the television screens with a projected image of a fantasy creature – almost like an Elf from World Of Warcraft. Entering into the laboratory was fascinating as some of the menus had research being progressed on various enemy creatures, such as the Protoss – quite what this was doing we weren’t sure as we didn’t have a Blizzard representative on hand in time for a chat.

After wandering around the ship for 10 minutes and clicking on everything I could see, I headed back to the bridge and started a mission – I was tasked with defending a Terran base from attacking Protoss and Zerg units with an objective of collecting four ancient relics from various locations on the map. We unfortunately didn’t get much time with the game and I tried to take in as much as I could for this little report – gladly however the mechanics look refreshing yet familiar and the UI is very sharp and intuitive.

Building an SCV to mine minerals and acquire Vespene Gas was a simple task, exactly how I wanted it to be. There are immediately familiar units in the shape of the marines and you can still build bunkers and populate it with ground units for strong defensive networks. The economy is tied to the original system methodology and it was like playing a massively updated version of the original game, which warmed my heart! Other people seemed to be enjoying the game with much local media attention surrounding the event.

I am still extremely excited about getting my hands on this game nearer release time and I wouldn’t be alone in saying that it is high on my personal wish list for next year. The experience was already polished, intuitive, familiar, fast paced and presented at the extremely high standard we would expect from Blizzard. Hopefully we see it sooner rather than later because I still have some grudges to settle with the monstrous Zerg.

Concept Art

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Stuart Davidson

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