Piracy is a hotly debated topic and Crytek’s Carl Jones said in a recent interview that licensing a PC only engine was made very difficult in the last few years due to PC piracy.
Q: A question regarding CryEngine 2. Can you tell us how well did it go with licensing, and did it satisfy your expectations at that matter?
Carl Jones: Licensing a PC-only engine was made difficult in the last few years due to the changing nature of the games market itself. Piracy hurt PC-only games in terms of sales figures, so publishers and developers moved away from making such titles. As a result, console middleware was more widespread than PC focused technology such as CryENGINE 1 and 2, but we have had some great successes and developers are working on great looking games that will launch soon, that started out on earlier versions of CryENGINE. We’re happy with the quality we achieved, but circumstances limited the quantity of licensees we signed up. That won’t be an issue with CryENGINE 3!
Carl Jones, Director of Business Development and Engine Licensing at Crytek then went on to detail CryEngine 3.
Q: How well does CryEngine® 3 use the advantage of dual-core and quad-core PC CPUs? From a gamer’s standpoint, if I own an Intel Core 2 Quad, will I have to upgrade to i7 in order to flawlessly run upcoming CryEngine 3-powered titles?
Carl Jones: CryENGINE 3 has been built to take full advantage of multi-core systems, past, present and future. You will get great performance in CryENGINE 3 on your dual-core and quad-core CPUs, but of course, if you upgrade, you’ll see the performance increase further. In the development of CryENGINE 3 we have been working really hard on solutions that enable phenomenal looking games on both the low and high end – so you won’t need to upgrade by any means to get great results from CryENGINE 3 games.
What do you guys think, is PC piracy really damaging the market or do you not care?