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SupCom 2 gets Steam, but no Custom maps

SupCom 2 gets Steam, but no Custom maps

Supreme Commander 2 news has been a little slow of late, but in a recent interview with IGN, Chris Taylor revealed a whole heap of information and not all of it good for fans of the first game.

Hot on the heels of Infinity Wards failure to support the competitive community with Modern Warfare 2, Supreme Commander 2 may also prove problematic for the competitive players with news that the game will not allow custom maps, something that kept the first edition fresh. It will however support mods in the game as Taylor explains “…mod support, while still supported with an inherently moddable engine, does not extend to custom maps”

The newest version of the game will also feature full Steam integration, which means an end to the old way of playing in multiplayer, which some may miss, but most will be happy about. Although the news is clear on the steam front, it doesnt say whether the game will also utilise Valves anti-cheat VAC2, although one would assume it will be supported through full integration with Steam.

On a more positive note for players of the original, Taylor promised that the game would be less intensive and demanding on hardware, which was something that plagued the original, needing a beast of a machine to run it with the CPU constantly still using power on things like dead tanks, annoyingly. This time round, the game will be highly optimised and incredibly require even lower specs than the original, which is a nice touch.

In light of the negative changes however and the looming of potentially the biggest RTS launch in history from Starcraft 2 just around the corner, SupCom 2 is going to need to be exceptional in all areas if it wants to take some market share in 2010.

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Stuart Davidson

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