The brand new Aliens Versus Predator demo was downloaded over 14,000 times on Xbox Live on the weekend it was launched. Numbers on the PS3 were less impressive owing to a bug that prevented players from using the multiplayer matchmaking system, a problem that also occured on the PC version, but was quickly patched.
As it stands Rebellion are working on a fix for the PS3 problem as fast as they can, but there is no deadline in sight as of yet. While it could take slightly longer and may well generate some negativity, the comments from the Xbox 360 and PC versions have all been extremely positive so far, and the user rating on Xbox Live is a testament to that.
Speaking to Computer & Video Games the senior producer Dave Brickley said:
“Just looking at how the demo’s been rated on Xbox Live tells its own story – 14,000 downloads in a few days and an approval rating of 4.5/5, we’re absolutely delighted with the response. Someone described it as being an Avatar day – people’s perceptions were turned upside down but having had time to get to grips with the combat system and the three species the comments are almost humbling, they see what we’ve done is deliver something genuinely new and fresh, a real reason to stop playing what they are currently, and we just can’t have asked for more than that – and they’ve only seen one mode.
The way we went about it I think raised eyebrows – lack of the tutorial which you get with the single player meant it’s initially a daunting prospect but we released a video which explains all the intricacies and that’s helped people evangelise the system and in fact even help others learn it as they’ve returned to give it another go.
The most gratifying aspect is seeing people totally get into the species themselves and just get lost in the experience, even working together as teams even though it’s not a team mode that’s on offer.”
Brickley also addressed the PS3 problem:
“The one unforeseen issue was the matchmaking on PS3, that really came out of left field and we’ve still got Sony engineers helping us look into what is at fault. I understand why people question how it wasn’t spotted sooner but we just can’t replicate that kind of scale in normal testing.
Had we left Create and Browse Games in there as with the full game the problem wouldn’t have been so serious. Bottom line is we’re really sorry to all those PS3 owners and are working as fast as possible to find a solution which will help them enjoy the demo too.”