The Electronic Entertainment Design and Research group, EEDAR, often compile reports that make the industry think about games in different ways. Their latest, presented at the GDC, showed that only a small number of players actually look to unlock all Xbox Achievements for their games, inviting the question whether they were too hard or not.
Jesse Divnich stated that only 27% of players earn half a games achievements, while no more than 10% manage to unlock 80% of achievements or more.
To gather these findings EEDAR analysed 32 million data points provided by Microsoft. From that they selected 100 random games and looked at what conclusions could be drawn.
Divnich posed the question if these games were too hard to the gathered listeners. However, many would conclude that there were other factors at play apart from how difficult a game was, not least of all the level of reward attained from such achievements.
The report also threw up some other interesting tidbits, such as that despite the global recession new Intellectual Property relating to games was up to 22% over the year, a rise from 16% in 2006.