Sports Interactive’s Product Manager Marc Duffy has said that the MMO version of Football Manager hasn’t been popular nor profitable.
Making the comments to Eurogamer he said that the reboot of the game that took place today would be the last one and one he hoped would move the game forward, even though he didn’t see how it would bring them the numbers they hoped for.
“I wouldn’t say its been hugely profitable, but it has been profitable. One of the reasons why we’ve done the reboot is to give ourselves a firm platform to take the game forward. MMOs are ridiculously expensive; server costs, all of that, comes at a premium.
Yes it’s profitable and the reboot aims to take the game to the next level.
I’d liken FML to the original versions of Championship Manager that Oliver and Paul Collyer made back in ’92. Initially, people didn’t get it, because there hadn’t been a game like Championship Manager. I see Football Manager Live like that.
Although it’s loosely a football management simulation, it’s very different to anything else in the market. I can’t see millions of people playing it at the moment, but we’re not expecting that. We’d be very happy to have 100,000 people playing the game, upwards. We’re not looking at the World of Warcraft numbers by any stretch. They’d be nice, though.”
The reboot brings in perpetually reincarnated players, a lower subscription fee – just 4.99 a month – and servers with more players on. It does mean that all servers have been reset though, which is sure to upset some of the remaining 30,000 subscribed players.