Sony America head Jack Tretton has said that the levels of realism in the way the Move translates movements into action are going to be what separates it from the competition.
Speaking to Ustream he said:
“I think realism, that’s the key. The ability to see yourself in 3D space, to interact your depth from the screen, your motion, whether it’s a big motion or a subtle motion, the ability to have that motion controller in your hand and do something as subtle as painting or writing and then take that to swinging a golf club, swinging a sword or an axe, and to have that experience feel just like it is.
It’s so difficult to describe until you get that ping-pong paddle in your hand. If you’ve played some ping-pong you’ll be good at it… If you’re an expert at our ping-pong game you’re going to be great at the tables, if you’re not good at the tables you’re going to struggle a little bit until you get the hang of it.
It’s not just a simple flick of the wrist where you can fake it and I think we’ve all seen other games where you think you’re a great golfer so you’ll be great at motion gaming golf and you suck, [or] you think you’re great at motion gaming golf and you think that makes you a good golfer and you can’t.
There’s going to be a pretty good translation here. If you’re good at fighting or swinging weapons you’re probably going to be pretty good at our motion gaming.”
The Move attracted a lot of attention at the GDC yesterday and will play a huge part in the future marketing strategy of the PS3.