The royalty-free, open standards consortium known as the Khronos Group have just publicly released the official specifications of the OpenGL 4.1 graphics system, bringing the latest graphics functionality to the most advanced and widely adopted cross-platform 2D and 3D graphics API.
We wrote about the last update to the standard back in March 2009 with the release of OpenGL 3.1, but the Khronos Group had actually released the OpenGL 3.3 and OpenGL 4.0 specifications simultaneously a little under four months ago. Back then, the consortium made no objections about its intentions for the OpenGL 4 standard. It fully expected the library to feature standardized support for two key features of Direct3D 11 – hardware tessellation and compute shaders. By now, we expect the new 4.1 update has made a timely release date with full backwards compatibility with OpenGL 4 and previous standards to enable developers to begin using new features whenever they choose.
Read More/Source: Fudzilla