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AMD to Offer OpenGL 4.1 Support on Microsoft Windows

AMD to Offer OpenGL 4.1 Support on Microsoft Windows

Where Can I Get Accounting Homework Help AMD today announced wide-ranging support of OpenGL® 4.1 for Microsoft Windows® 7, Windows® Vista, Windows® XP and Linux across select ATI FirePro™, ATI FireGL™ and AMD Radeon™ graphics cards. The new functionality is made possible with the release of the latest professional and consumer graphics drivers, ATI FirePro™ and ATI FireGL™ unified driver 8.801, and AMD CatalystTM 10.12, available on the AMD website.

http://www.siproferrara.com/?write-my-essay-south-park write my essay south park “AMD has a long tradition of supporting open industry standards, and with the announcement of support for OpenGL 4.1, we continue to demonstrate that commitment,” said Janet Matsuda, general manager, AMD professional graphics.  “Maintaining OpenGL as a strong and viable graphics API is very important to AMD and we are proud to support the OpenGL development community.”

College Application Essay Helper “The Dassault Systèmes SolidWorks Corp. R&D team is focused on offering the best user experience possible by enabling real-time OpenGL rendering,” said Ron Bates, Senior Manager, Graphical Applications, Dassault Systèmes.  “AMD, through its close collaboration with Dassault Systèmes, and its optimized OpenGL implementation and consistent support, presents SolidWorks users with an extraordinary graphics experience.”

get link AMD’s driver for OpenGL 4.1 includes:

http://augustform.com/?p=custom-essay-papers-%247 Full compatibility with the OpenGL 4.1 standard on AMD’s most recent graphics products including ATI FirePro™ V3800, ATI FirePro™ V4800, ATI FirePro™ V5800, ATI FirePro™ V7800, ATI FirePro™ V8800 and ATI FirePro™ V9800 and the AMD Radeon™ HD 6900 and AMD Radeon™ HD 6800 graphics cards:

here -Improved OpenCL™ interoperability for accelerating computationally intensive visual applications
-Continued support for both the Core and Compatibility profiles first introduced with OpenGL 3.2, enabling developers to use a streamlined API or retain backwards compatibility for existing OpenGL code, depending on their needs
-Easier porting between mobile and desktop platforms with full OpenGL ES 2.0 API compatibility
-Ability to query and load a binary for shader program objects to save re-compilation time
-Capability to bind programs individually to programmable stages for programming flexibility
-Higher geometric precision with 64-bit floating-point component vertex shader inputs
-Increased rendering flexibility with multiple viewports for a rendering surface

http://counselor.tips/?p=dulce-et-decorum-est-essay Support for new ARB extension introduced with OpenGL 4.1:
-Ability to set stencil values in a fragment shader for enhanced rendering flexibility
-Callback mechanisms to receive enhanced errors and warning messages

online phd thesis in management Supporting Resources

http://masheroa.com/industrialization-in-the-south-after-the-civil-war/ AMD.com: AMD Catalyst™ OpenGL 4.1 driver download
Khronos Group announcement: OpenGL® 4.1 announcement
More information: AMD professional graphics
Twitter: Follow AMD professional graphics updates @ATIFirePro
Facebook: Become a fan of AMD technology on Facebook

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