Dragon’s Dogma (PlayStation 3) Preview
Dragon’s Dogma is a new action role-playing game from Capcom that will be released for the PlayStation 3 and Xbox 360 on the 22nd of May in North America and the 25th in Europe. The game has been developed by the same team behind franchises such as Resident Evil and Devil May Cry and the demo was recently released so we took the opportunity to download it on our PlayStation 3 and gave it a quick whirl.
This all takes place in an open world fantasy setting that includes classic hack and slash content as well as survival horror elements.
Both quests offer us a fixed class that we are unable to change. In the full game we will have the chance to select from 9 different classes, including Mystic Knight, Magick Archer, Assassin, Sorcerer, Warrior, Mage, Ranger, Fighter and Strider. The demo quests offer us the chance to try melee and ranged combat.
One of the key elements to combat in Dragon’s Dogma is the grab system. The designers have tried to bring alive the combat against the mythical beasts that exist in the game and since some of these are very large we have the capability to grab onto them and attack specific areas on the mob. The grab mechanic also allows us to pick up parts of the environment and use them to our advantage.
The demo also introduces us to the ‘pawn’ system. The ‘pawn’ system provides us with three additional party members that accompany our main character that are primarily controlled by artificial intelligence. These characters support our player class that we have selected and while they are quite happy to go and do their own thing according to the AI we are also able to command them using a set of quick commands available through the controller.
The combat system in Dragon’s Dogma was simple to learn, with a mixture of ranged and melee attacks being available in the demo. We didn’t have an opportunity to try any magic however, as both classes offered in the demo were non magic types.
Graphics & Audio
The enemy mobs also looked good, especially the larger groups and the detail on the models was impressive. Combat action impacted on them impressively and in the fight with the Manticore, we had to kill the various elements of the monster, cutting of the scorpion tale for example. All these changes to the model were well realised on screen and we didn’t see any obvious graphical glitches.
Dragon’s Dogma will feature extensive voice acting with interaction between our character and non-player characters being done with full voice acting. The ‘pawn’ support players also feature voice support, handily calling out what they are up to during a fight beyond that the music in the demo is limited however what we heard sounded good and fitted in well with the overall feeling of the game.
Overall the game looks great and with some interesting concepts to play around with, such as the grab system and pawn support we look forward to playing the full game when it is released at the end of May.
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