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NVIDIA GeForce GTX 660 Ti Overclocked Graphics Card Review

NVIDIA GeForce GTX 660 Ti Overclocked Graphics Card Review

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NVIDIA GeForce GTX 660 Ti Review - Overclocked (EVGA, Palit and Zotac)

NVIDIA GeForce GTX 660 Ti Launch Review featuring:
EVGA GeForce GTX 660 Ti SuperClocked
Palit GeForce GTX 660 Ti JetStream
ZOTAC GeForce GTX 660 Ti AMP! Edition

AMD were reasonably quick to market with their latest generation of graphics cards, quickly releasing the 7900s, 7800s and 7700s but other than a few refreshes things have gone a little quiet of late. NVIDIA meanwhile were later to market with the GTX 680 and since then have launched products steadily with the GTX 670 and 690 following that first card and the GT 640 squeezed in there too.

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The GeForce GTX 690 / Kepler Overview

Kepler Kepler

Dnb Thesis Submission Challan The GPU has its roots in GTX 480 which first used a parallel geometry pipeline and compute architecture (inc fast context switching). In Kepler, we have various hardware blocks which perform specific tasks with the GPC being the master high level hardware block with dedicated resource for rasterization, shading, texturing and compute.

Kepler

Connecting the core to its memory is a new memory interface. NVIDIA have reworked the memory subsystem to maximise the memory clock possible and therefore the bandwidth with rated speed of 6Gbps quoted. Elsewhere we have a new hardware based H.264 encoder (NVENC) which takes the video processing load away from the CUDA cores, enhancing performance and reducing power consumption.

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Multi-screen demonstration

The significant changes brought to market by NVIDIA with the GTX 660-690 and its R300 drivers continue with three key technologies. First up is FXAA in all games, we have seen FXAA (smoother edges, smaller performance impact than MSAA) used in select games before now however from today we can enable the technology in the driver and that will be covered later in this review. Next up is surround gaming from one card. With the GTX 660-690 NVIDIA now allow us to connect three displays to one card/GPU and power resolutions such as 5760×1080 and while doing so we can also enable 3D Vision. As an added extra NVIDIA also allow the use of an "accessory" display, a fourth screen which can run at the same time as our three gaming screens for use on software such as chat, mail and browsing applications.

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