User Experience and Conclusion
We used the Vulcan Pro as our primary playback and communication device over a period of a week to road test this headset. We used it both during gameplay and to watch a variety of media on our systems.
Looking first at the RoG Spitfire, the digital sound processor provided with the Vulcan Pro, we found this to add dramatically to the listening experience. The virtual 7.1 surround sound mode works very well with good sound separation and placement around the virtual space. The FPS mode, which was developed by analysing the audio characteristics of leading first person shooters, also does an excellent job of making FPS style sounds stand out. Essentially it gives the headset custom equalization that works to bring out the fine detail in the game. Finally the headphone amplifier mode boosts the in-game sound detail without overwhelming the listener.
The active noise cancellation is every bit as good as we found in the original Vulcan model. When gaming or watching media we heard little, if any, background noise. ASUS rate the active noise cancellation of the Vulcan Pro as being able to filter out 85% of background noise, and in real life use we can well believe this claim.
The strong performance of the headset continues on the microphone which is one of the best we’ve used in recent reviews. The clarity of the voice communications was exceptional and our team mates made several comments that they were very impressed with how clear we were being heard over Ventrilo.
In general use we found the Vulcan Pro to be very comfortable to wear. Not a heavy headset the Vulcan Pro features breathable Japanese protein leather with memory foam and out of the box it is clear that this is a quality headset, even down to the way it is presented. It was also nice to see that our only real concern with the build quality of the original Vulcan has been resolved. We felt the folding joints were a little loose on that model and are delighted to see that in the new Pro the joints are tighter and have a nice click to them when they are snapped into place.