Razer Sabertooth XBOX 360 Controller Review
When it comes to third party console controllers it is often the case that manufacturers look to offer products which are cheaper than the official models. Occasionally we get some extra features or a different design but generally it is all about price. With their Onza controllers Razer took a different approach in 2011, controllers which looked to improve features, performance and build quality.
There was a lot to love about the Onza, unsurprising as it spent well over a year in development, such as the variable resistance analog stick, extra programmable buttons and rubberised surface. That said the product wasn’t perfect with some rough edges on the design and a start/back button layout which wasn’t ideal.
Now Razer have a second generation of Xbox 360 controller, the Sabertooth, which looks to improve on the impressive start made by the Onza. Today the Sabertooth launches and we have one attached to our system to find out how it compares.
Packaging and Bundle
Razer package the Sabertooth in a box which gives us a nice clear image of the controller along with a note that this is an officially licenced product for Xbox 360. Inside the box we find the product documentation and a travel/hard case which contains the controller.
After unzipping the case we find the controller on one side, surrounded by foam, then on the other a few pockets containing some important items. First is the braided cable for the controller which has the standard USB/breakaway section at one end and a metal plug and screw on end at the other which connects to the Sabertooth. In the other pocket we have a couple of replacement heads for the analog sticks, two covers and a screwdriver… more on those later.
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