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Friday | September 17, 2021
AMD FSR VS Nvidia DLSS : first opinion

AMD FSR VS Nvidia DLSS : first opinion

When AMD finally announced a “competing” solution to Nvidia’s DLSS, many of us legitimately said “that’s good but Nvidia is too far ahead”. Today, the AMD driver allows us to make a first opinion about the FSR. The release on the tip of the toes and the small catalog available did not bode well… But after all, Nvidia had to wipe the water before delivering a much more convincing version 2.0 of its DLSS.

Actually, AMD’s FSR is a very good surprise

AMD delivers a technology that already seems very close to maturity. In terms of rendering, in the available games, the FSR is very close to the native rendering with some settings. According to Techspot’s tests, in 4K, the Ultra Quality and Quality modes are quite close to native rendering, while offering a performance improvement of about 40% with the Ultra Quality mode, and about 65% with the Quality mode. This level of performance and rendering can be found with a range of GPUs from AMD as well as Nvidia. FSR explains In 1440P, FSR is usable but will require CPU resources. If you are not limited by it, the Ultra Quality mode will give you an image quality that is close to native with a performance improvement of about 30% in Godfall.


Upon arrival, FSR seems quite competitive with DLSS 2.0, although we can’t yet compare the two in the same game. Looking at the tests, in the higher quality modes, the image quality offered by FSR is very close to what DLSS brings while offering a similar performance improvement. FSR rendu However DLSS 2.0 clearly seems better for upscaling from lower rendering resolutions, such as 1080p to 4K. In practice, DLSS 2.0 is much better in its Balanced and Performance modes compared to FSR. Where FSR can be blurry, DLSS 2.0 preserves more detail.

A first opinion on FSR: promising?

Far from the delay of AMD when it came to RayTracing, FSR seems to be well on its way to being a pebble in Nvidia’s shoe. First of all, the wide support of FSR allows a modest GTX 1660S to benefit from a considerable performance improvement where Nvidia totally ignores these GPUs. Among developers, FSR seems able to be implemented very quickly and bring improvements to a wider audience, regardless of brand…Even if these improvements are not as spectacular on high-end GPUs as with DLSS 2.0. So it will all come down to games. And in this area Nvidia has a good head start. FSR hardware For now, FSR is in its infancy and it will be interesting to see how the support of this technology will be adopted. Nvidia doesn’t really have to ask itself these questions anymore and regularly rolls out the list of new supported titles. What if we end up like the console market where the available titles justify the choice of one console over another?

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Edited by Calliers

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