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AMD: the official performance of the 6800XT in Ray Tracing

AMD: the official performance of the 6800XT in Ray Tracing

Several hours before the release of the RX 6000, videocard as usual reveals information on the press kit supplied by AMD and figures on Ray Tracing performance.

The 6800XT is less performant than the 3080 in Ray Tracing.

It was the big absentee at the AMD conference, during the presentation of Big Navi, no mention was made of the Ray Tracing performance of the RX 6000, which was very good in raster, reaching the level of an RX 3090 with the RX 6900XT. But here it is, videocardz has managed to get its hands on the slides that AMD will publish today at the end of the NDA, including the Ray Tracing performances of the 6800XT. 6800XT Ray tracing As you can see, the tests are done with the RX 6800XT (offering 3080 raster performance), in 1440p ultra, on a platform with a Ryzen 5900X and 16GB of DDR4-3200. The card allows to exceed 60 FPS with Ray Tracingon all the games presented here, 70 FPS on Battlefield V, 67 FPS on Metro Exodus or 90 FPS on Call of Duty: Modern Warfare. Unfortunately, there is no comparison with Nvidia’s RTX 3000. If we rely on our own measurements of the same games, the card offers interesting performances but clearly inferior to an RTX 3080 in Ray Tracing. However, the figures remain more than adequate in these official tests that we will have to confront in the reality of our lab. AMD doesn’t stop at games and compares the Radeon RX 6800 XT to the Radeon VII in hardware acceleration for content creation. For software such as Blender, Houdini and Autodesk Maya, AMD will offer plug-ins for hardware-accelerated raytracing. Support for Blender Cycles is also planned.

FidelityFX Super Resolution under development.

In addition, AMD confirms that it supscaling technology is under development without giving more information. This technology will compete with Nvidia’s DLSS, which (despite its weak implementation) allows very good performance gains, which can tip the balance when buying a new graphics card.

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Edited by Calliers

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