‘Beat Saber’ Players Are Faster Than Valve Thought ‘Humanly Possible’

Discussion in 'Gaming News Discussion' started by Calliers, Feb 12, 2019.

  1. Calliers

    Calliers Just got off the hedonic treadmill... Staff Member

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    An update to SteamVR noted “Beat Saber” players’ unanticipated speed as the reasoning behind one of the changes in Valve’s patch notes on Friday.

    The SteamVR Beta 1.3.2 update stated that it will “increase limits of what we thought was humanly possible for controller motion based on tracking data from ‘Beat Saber’ experts.”

    The VR technology has certain measures, sort of checkpoints, to see if things are running as intended— Valve developer Ben Jackson referred to them as “sanity checks” in the comments section of the patch notes page.

    “The tracking system has internal sanity checks to identify when things go wrong,” Jackson explained in the comments. “For example, if our math says you are behind your only basestation, clearly we made a mistake, because we wouldn’t be getting any signal from behind the basestation.”
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