GH Review: Supreme Commander Forged Alliance (PC)

Discussion in 'Reviews & Articles Discussion' started by HardwareHeaven, Jan 16, 2008.

  1. HardwareHeaven

    HardwareHeaven Administrator Staff Member

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    Read The Review Here
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    Earlier last year, Gas Powered Games released Supreme Commander, the spiritual successor to the revolutionary RTS game Total Annihilation. SC's reception was kind of a mixed bag, due to its rather unforgiving, newbie slaughtering game-mechanics, monstrous system requirements and flood of issues. SC capitalised mostly on catering to players who want to control grand armies, and coordinate lengthy, well planned combat manoeuvres, compared to the micro-management that we are accustomed to from games such as Company of Heroes or Command & Conquer 3. Supreme Commander's expansion, Forged Alliance, aims to enhance this in every possible way.
     
  2. Lowfat

    Lowfat Xtreme

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    Still haven't beat SupCom yet, but i'll likely be picking this up sometime
     
  3. mkk

    mkk Well-Known Member

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    I've been knowingly saving this experience for later so it was interesting to read some reflections on what kind of changes had been brought to the game. I'm especially glad to hear that the skirmish AI has been touched up a bit.

    Had any time to play it yourself, Z?
     
  4. Arklon

    Arklon Active Member

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    It really does improve on the original game in every way. Get it.
     
  5. OmegaRED

    OmegaRED Relapsed Gamer

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    Good review, although a bit late, it touches on most of the criticisms I've seen in other reviews and then found myself. The most annoying change in the expansion was the nukes being useless and mass fabricators not being as good as before, the rest is all improved. It's been a couple of months since I last played it but the missions are long and entertaining plus there's plenty of "Oh Shit! Oh Shit! Oh Shit!" moments when a wave of experimental units marches on your base. It's definitely worth getting and puts C&C 3 to shame.
     
  6. Arklon

    Arklon Active Member

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    I think nukes still build fast in skirmish or multiplayer, just slowly in the campaign (probably because the campaign AI sucks at defending itself from them). Mass fabs farms were a huge problem in vanilla SupCom, they completely encouraged turtling and discouraged map control. They needed to be nerfed, though I think they're just slightly overnerfed in FA.
     
  7. OmegaRED

    OmegaRED Relapsed Gamer

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    Maybe so, but for people like me who like to go through the campaigns (which can be quite time consuming) it's a real setback struggling to get your economy going while your energy is in abundance. There's just something not right when you've always got more energy than mass and since the AI doesn't seem to have monetary problems it would be nice to cut the player some slack.
     
  8. HardwareHeaven

    HardwareHeaven Administrator Staff Member

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    Yeah, I gotta say SC was my game of last year. I love it, although the downside is, the only PC I could really play it properly on, cost quite a bit of money. Its a system killer to run at 1920 resolution.
     
  9. Arklon

    Arklon Active Member

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    You also use a lot more energy than mass.
     
  10. Shaga

    Shaga Intelligent Life Form

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    Should get my hands on SC. I already have C&C3 on line to be played next, should I play SC before it?

    Playing The Witcher now. Just finished Crysis and Call of Duty 4.
     
  11. OmegaRED

    OmegaRED Relapsed Gamer

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    Play C&C 3 first because after playing SupCom you'll find that game far too simple.
     
  12. Shaga

    Shaga Intelligent Life Form

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    Allright, thanks for the advice.
     

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