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Tuesday | September 21, 2021
Microsoft ambitious on PC gaming

Microsoft ambitious on PC gaming

After the announcement of the company’s financial results and the considerable weight of the revenues generated by the Xbox division, Microsoft announced that it would continue to strengthen its presence in PC gaming. One of the strategies to achieve this goal is to reduce the commission that Microsoft takes from games published in the Microsoft Store.

Until now, Microsoft has been taking 30% of the money it collects from developers who publish their games in the store, but from August onwards, this commission will be reduced to just 12%. In fact, it seems that Microsoft also wants to apply the same grid on the store dedicated to its console.

Microsoft breaks the prices

If this new commission would be true for both PC and console, it would be a particularly strong advantage because competitors like Nintendo and of course Sony are all around 30%.

A way for the publisher to force its main competitor on console (Sony) to sacrifice an important part of its margin but also to soap the board of competing online platforms or publishers on PC.

Finally, Microsoft intends to push the porting of its exclusive Xbox titles to PC. The company says that more than 10 million people have played Halo: The Master Chief Collection on Xbox Game Pass for PC.

Matt Booty ( Head of Xbox games Studios ) is even more euphoric when talking about the prospects for PC gaming at Microsoft :

The future of PC gaming is brighter than ever.

We know we have a lot of work to do, but based on feedback from PC gamers and PC game developers, we believe we are moving in the right direction for this community with the investments we are making. We have never been in a better position as an organization to provide PC gamers with Xbox Game Studios and Bethesda developing content for both PC and Xbox, with the Windows and DirectX teams creating technologies that empower developers and provide gamers with PC features that specifically take advantage of PC hardware, with an Xbox Game Pass for PC with games for all types of PC gamers with Xbox Game Studio games available from day one, and the continued evolution of the Xbox app and Xbox game We will continue to listen to the community to ensure we deliver on our promises and respect the way gamers choose to play. This is especially true as we approach the second half of 2021, when our work across the PC ecosystem has the potential to come together in a way that propels the industry forward and brings great games to more gamers around the world. “

Halo Infinite: a “real” PC advantage

Among its announced launches, of course, is the cross-release of the upcoming Halo Infinite.

The game will thus be cross-progression compatible to move from PC to Xbox and Cloud Gaming. But it will also support all the specificities of the PC world, such as ultra-wide screens in 32:9 format for example. This type of screen is often not properly exploited in games and some titles do not go beyond 21:9. On the next Halo, the big 49″ for example will be really exploited.

HAlo Infinite PC

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Edited by Calliers

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