Home » Graphics Cards » Nvidia 8800 GT and GTS Showdown: XFX, Zotac and Gainward Nvidia 8800 GT and GTS Showdown: XFX, Zotac and Gainward Stuart Davidson January 23, 2008 Graphics Cards Quake Wars AC_FL_RunContent( ‘codebase’,’http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=9,0,28,0′,’width’,’540′,’height’,’270′,’src’,’reviewimages/88GTvsGTS/flashers/quakewars’,’quality’,’high’,’pluginspage’,’http://www.adobe.com/shockwave/download/download.cgi?P1_Prod_Version=ShockwaveFlash’,’movie’,’reviewimages/88GTvsGTS/flashers/quakewars’ ); //end AC code Don’t have flash installed? then click here for a jpeg Quake Wars is the only test in our review to use OpenGL. The engine has MegaTexture technology which allows Splash Damage to create some nice outdoor environments with the Doom3 engine. Testing was performed at 1920×1200 with 8x anti-aliasing and 16x anisotropic filtering. All game options were set to their highest level. As we are using high resolution, detail and anti-aliasing we see the benefits of the Gainward cards extra 512mb of wholesale MLB jerseys memory in this test. The average frame per second figure is higher on the GTS cards but the minimum and maximum peaks and dips are more impressive on the GT. Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 Share On