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Sunday | April 18, 2021
The AMD equivalent of the DLSS is expected to arrive in May

The AMD equivalent of the DLSS is expected to arrive in May

Nvidia’s DLSS technology is unquestionably a decisive advantage for chameleon products. The recent integration of this technology into the Unreal Engine 4 has enabled the brand to further expand its catalog of supported titles promising a performance gain of up to 180%. FidelityFX Super Resolution DLSS equiv Of course, if AMD’s return to the forefront of its graphic solutions has been underlined, all observers and buyers have noticed the shortcomings of the latest Radeon on Ray Tracing and the absence of a DLSS-type solution which is really an indisputable commercial argument for Nvidia.

Microsoft DirectML to the rescue of AMD?

Yet, even before the launch of the new Radeon, AMD had announced that it had an equivalent technology called FidelityFX Super Resolution. In fact, support for this technology is not expected until spring and will take advantage of Microsoft’sDirectML API. The use of Microsoft’s Direct ML is a particularly interesting solution but we must not forget that Nvidia will also benefit from this API for its cards since this API is accessible and is not part of the AMD drivers. However, the Radeons could exploit much better the advantages of DirectML thanks to the use of the 128Mo Infinity Cache…But all this remains theory at this moment.

DirectML equiv DLSS

Obviously AMD will have a small advantage over Nvidia for the use of this API since the Xbox X and S consoles also use this technology. We can therefore imagine that Microsoft and AMD have worked a little closer on the subject.

DLSS / FidelityFX Super Resolution: the weight of the editors

However, we will keep in mind that Nvidia has a considerable lead on the subject with a well established technology and regular agreements with more developers. AMD’s challenge is therefore to rely on Microsoft’s strike force with publishers and to make the most of its API by taking advantage of its collaboration in consoles. On paper it may indeed work… But it’s a real race of speed in which Nvidia started first.

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Edited by Calliers

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